Myst is a fully re-built and re-mastered version of the original Myst (1993), built from the ground up to play in 2D & VR. It was released for Quest, PC, Mac, and XBox platforms in 2021. I served as Creative Director, as well as handling all of the Technical Art for the project.

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Bonus Content: “Myst VR Proof of Concept” (2017)
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Myst VR was a small, experimental VR-only project rapidly developed at Cyan in a time period of roughly two weeks, in 2017. The purpose of the effort was to push the boundaries of visual fidelity in realtime VR, while at the same time breathing new life into the classic, timeless place that is Myst Island.

The project never proceeded beyond this early proof-of-concept (and was made obsolete with the full Myst remake)

I led the development team as Art Director and personally handled all of the natural/organic elements in the scene (ground, trees, rocks, plants, etc.), as well as authoring the shader pipeline used throughout.